Blocks and blocks and even more blocks. Welcome to the world of Minecraft. This sandbox game is loved by many kids and adults alike. Minecrafters will never lose their passion to play Minecraft knowing the possibilities it holds. But why is Minecraft loved by only many, why not all?
Minecraft is an amazing sandbox game. A sandbox game is a game that allows the player to roam around the virtual world and decide what to do with it. It allows the creative minds of our world to build to their hearts content. No wonder why people love Minecraft. But that's only 1/4 of players. The rest is those who love to survive, record or are hardcore.
In Minecraft there are three game modes: creative, survival, and hardcore. Creative mode allows the player to choose what blocks they want to use and instantly break it. Survival mode is the most common game mode. In survival, the player must gather everything. If they want an item, they need to find it through caves or any place the item is spawned in. Hardcore mode is similar to survival mode. The catch is that the player has one life. Yes that's right one life. This game mode is for those who like challenges. If you die the file gets erased.
Minecraft is not only a game people like to play, it's also a game that people like to record for youtube. People like UberHaxorNova, from DailyNoobPwner and his best friend BManDaGamer to CaptainSparklez all record minecraft. They do it for a living. A game that players create things in, is also a game that people play for a living.
This game is not for everyone, but is for those who love to free their mind. If you like to try Minecraft there is a demo version of the game you can try it at: Minecraft.net . Hope you like it.
Keep Crafting,
Jared.
Weird Video Games Explained
Welcome to my blog where I explain my theories about odd things in video games.
Tuesday, 19 March 2013
Friday, 15 March 2013
Bugs Vs. Glitches
In my pervious post, I talked about glitches. There is another type of error. This is a bug. Most bugs I found were in the very popular game of Minecraft. If you play Minecraft, you would know there are a lot of bugs, but rarely any glitches. Yes there is a difference.
Bugs are very similar to glitches but also different. Bugs are programming errors that can easily be solved with more programming. Minecraft, for example, has many bugs like redstone bugs (type of power in Minecraft). Mojang always fixes these known bugs with more programming because they know what is wrong and what is happening. Bugs are very different from glitches.
Although bugs are different they are also similar in one way. Both bugs and glitches are errors. Even though most glitches can't be fixed (like MissingNo. from Pokemon), bugs can. Explained earlier, bugs can be fixed with programming. Glitches may also be fixed by programming but maybe in a more difficult way.
I don't really mind bugs or glitches in video games when I play. If it starts to hurt the way the game preforms, I then get worried. Until they make a game without a single bug or a glitch from the day it is released,
Keep things rising,
Jared.
Bugs are very similar to glitches but also different. Bugs are programming errors that can easily be solved with more programming. Minecraft, for example, has many bugs like redstone bugs (type of power in Minecraft). Mojang always fixes these known bugs with more programming because they know what is wrong and what is happening. Bugs are very different from glitches.
Although bugs are different they are also similar in one way. Both bugs and glitches are errors. Even though most glitches can't be fixed (like MissingNo. from Pokemon), bugs can. Explained earlier, bugs can be fixed with programming. Glitches may also be fixed by programming but maybe in a more difficult way.
I don't really mind bugs or glitches in video games when I play. If it starts to hurt the way the game preforms, I then get worried. Until they make a game without a single bug or a glitch from the day it is released,
Keep things rising,
Jared.
Wednesday, 13 March 2013
A World of Glitches
There must have been a time where something visually is incorrect about a game. Like the limbs flailing around in Assassin's Creed 3, or a lamp post just going everywhere in Black Ops 2 zombies. These glitches are nothing but funny, but glitches may also be harmful to gameplay. There must have been one time a glitch angered you because you couldn't proceed.
Glitches are parts of programming not intended to happen by developers. Glitches are fun to see in a game that feels boring. Black Ops 2, for example, has a glitch not harmful to gameplay but nothing less than funny because of reactions. The ability to pull out a gun you needed at least a few kills is a great way to spice up your experience. MissingNo., from Pokemon Red and Blue, is a visual glitch. It also helps gameplay because, when caught, it duplicates items like rare candies. Not all glitches are the same.
A harmful glitch can be displayed in Bioshock. For those of you who played Bioshock you probably know what I'm talking about. I'm talking about the disappeared items. When you are looting Langford's safe, the items needed to continue are not there. If you played it, you were probably get mad looking for the items to finish the game. I know I would have.
When something big gets around, groups or clans do also. The Call of Duty series has many clans in it like FaZe or OpTicNation. Same thing happens with glitches. There are groups of unknown kids looking for glitches to show their friends. I personally never been in a glitching group because I thought it would be a waste of time. But if you like to glitch, then go for it.
Even though glitches can hurt gameplay, I still like to see the harmless ones even once in a while. I bet developers playing their own game see a harmless glitch and just leaves for us to find. There will never be a time where I can say "I never saw a glitch," and I'm glad I never will.
Keep things rising,
Jared.
Glitches are parts of programming not intended to happen by developers. Glitches are fun to see in a game that feels boring. Black Ops 2, for example, has a glitch not harmful to gameplay but nothing less than funny because of reactions. The ability to pull out a gun you needed at least a few kills is a great way to spice up your experience. MissingNo., from Pokemon Red and Blue, is a visual glitch. It also helps gameplay because, when caught, it duplicates items like rare candies. Not all glitches are the same.
A harmful glitch can be displayed in Bioshock. For those of you who played Bioshock you probably know what I'm talking about. I'm talking about the disappeared items. When you are looting Langford's safe, the items needed to continue are not there. If you played it, you were probably get mad looking for the items to finish the game. I know I would have.
When something big gets around, groups or clans do also. The Call of Duty series has many clans in it like FaZe or OpTicNation. Same thing happens with glitches. There are groups of unknown kids looking for glitches to show their friends. I personally never been in a glitching group because I thought it would be a waste of time. But if you like to glitch, then go for it.
Even though glitches can hurt gameplay, I still like to see the harmless ones even once in a while. I bet developers playing their own game see a harmless glitch and just leaves for us to find. There will never be a time where I can say "I never saw a glitch," and I'm glad I never will.
Keep things rising,
Jared.
Tuesday, 12 March 2013
Odd Physics - Mario
Mario, a character who we love and cherish since his birth. From the 8-bit games all the way to the Wii-U™. There must have been times where you land on the edge of a block and you praised God for saving your life. I had many experiences with the life-saving pixel. But why does this happen?
Everyone knows that all games are made up of pixels. Pixels are a small fragment of a picture we can make out online or in a game. Maybe some art is created with too many pixels. In some cases this can be a good thing. Other times it can be neutral or a negative thing. In Mario, the small brick you land on may have a one pixel increase than the rest of the art in the game. Developers can be lazy sometimes and program the pixel to be a playable area. So instead of taking a small amount of time to remove it, developers actually helped us.
This is not the case all the time. There are times where developers go, " Why don't we fix that small pixel? It won't affect anything." Well they were wrong. The art in the level is most likely one less pixel than the last one. It may not look like it but it is. These visual pixels may be seen but can not be stepped on due to programming.
There are times where physics can be on your side or may be against you, but this doesn't always apply in video games. Those playable pixels may have saved your life once but it may not do it again. Why not one suggestion, MAKE MARIO USE HIS HANDS, HE AS THEM FOR A REASON.
Keep things rising,
Jared.
Everyone knows that all games are made up of pixels. Pixels are a small fragment of a picture we can make out online or in a game. Maybe some art is created with too many pixels. In some cases this can be a good thing. Other times it can be neutral or a negative thing. In Mario, the small brick you land on may have a one pixel increase than the rest of the art in the game. Developers can be lazy sometimes and program the pixel to be a playable area. So instead of taking a small amount of time to remove it, developers actually helped us.
This is not the case all the time. There are times where developers go, " Why don't we fix that small pixel? It won't affect anything." Well they were wrong. The art in the level is most likely one less pixel than the last one. It may not look like it but it is. These visual pixels may be seen but can not be stepped on due to programming.
There are times where physics can be on your side or may be against you, but this doesn't always apply in video games. Those playable pixels may have saved your life once but it may not do it again. Why not one suggestion, MAKE MARIO USE HIS HANDS, HE AS THEM FOR A REASON.
Keep things rising,
Jared.
Monday, 11 March 2013
Weird Deaths Explained - Call of Duty
The world of Call of Duty is very unique one. You have many different actions happening in this amazing online video game world. Two things Call of Duty are known for are: killing or being killed. Being killed is annoying. Especially the unexplainable ones. For some of you who know about the knife into no one or blood appearing from thin air. Yes those deaths. Especially those deaths.
Some people love to knife in cod but when you are final death watching a knife kill your ghost, you can get pissed off easily. I have good experience with this. Knifing needs to be fixed, just a little. I get there are people who panic and push the joystick or press the button to get a kill to survive but panic knifing needs to be fixed just a little bit more. In Black Ops 2 the panic knife was fixed where to the player won't lunge to kill the enemy. But seriously Treyarch, you can do better. Why not fix the bullets either. Same thing applies.
Maybe those air kills aren't the problem, but lag is. I'm not talking about visual lag; I'm talking about player model lag. If you don't understand, picture this. Two players; one running, one walking. The player model; where the bullets or knife is suppose to hit to provide damage; could be a little slow. The one running could have a player model a couple feet (or meters for those in the metric system) behind the player art (the body in which you, the player, could see). The one walking, most of the time, will have the player model matched with the player art. Your player model could be the reason your enemies knife or bullets can kill you unfairly.
The unexplainable death in the worldwide game Call of Duty, can easily be explained. So the next time you play Call of Duty, think about where the player model could be before you rage about an unfair death in the final kill cam.
Keep things rising,
Jared.
Some people love to knife in cod but when you are final death watching a knife kill your ghost, you can get pissed off easily. I have good experience with this. Knifing needs to be fixed, just a little. I get there are people who panic and push the joystick or press the button to get a kill to survive but panic knifing needs to be fixed just a little bit more. In Black Ops 2 the panic knife was fixed where to the player won't lunge to kill the enemy. But seriously Treyarch, you can do better. Why not fix the bullets either. Same thing applies.
Maybe those air kills aren't the problem, but lag is. I'm not talking about visual lag; I'm talking about player model lag. If you don't understand, picture this. Two players; one running, one walking. The player model; where the bullets or knife is suppose to hit to provide damage; could be a little slow. The one running could have a player model a couple feet (or meters for those in the metric system) behind the player art (the body in which you, the player, could see). The one walking, most of the time, will have the player model matched with the player art. Your player model could be the reason your enemies knife or bullets can kill you unfairly.
The unexplainable death in the worldwide game Call of Duty, can easily be explained. So the next time you play Call of Duty, think about where the player model could be before you rage about an unfair death in the final kill cam.
Keep things rising,
Jared.
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